Human Missile Missile upgrades
Three buckets, one rule: buy the boom you can feel.
This catalog describes Human Missile upgrades the way the beta actually presents them: as a small shop that will grow. Official language only locks one outcome—more destruction. Everything else is a bucket we use so a rename does not wreck the page. For ranks, see upgrade tiers. For order, see the upgrade planner. For the promised future shelf, see beta items.
If you cannot smash yet, close the shop and open how to play.
Destruction upgrades
These are the rows that should make the same dive delete more parts. Tooltips may say power, blast, explosion, or destruction. Buy the first one as soon as you can afford a test. Take five dives at one cluster. If more brick falls, you bought correctly. If nothing changed, you bought flavor text—screenshot it and wait for a publish to retune.
Destruction upgrades do not aim for you. They reward a hit you already earned with steering and speed.
Control upgrades
These are rows that claim to help you finish a turn, stay stable, or recover a bad heading. They are useful if your launches are clean and your camera still loses the house. They are a waste if you are still tapping instead of holding. Fix how to launch first.
Because names will change, judge control rows by the next ten flights, not by the adjective on the button.
Cosmetic upgrades
Trails, colors, and style. They are real items when they appear. They are not progress. Buy them when the smash loop is boring in a good way, or when you want to be visible on an eight-player server. Visibility is not value.
How to log a new row
- Name it as the client spells it.
- Put it in a bucket.
- Record price if shown.
- Record whether five dives felt different.
- Move it on the tier list only after that test.
That log is how this catalog grows without becoming a novel. We will not add lore paragraphs to a button that says Blast +1.
What is not an upgrade
A code is not an upgrade. A script toggle is not an upgrade. A stranger’s game pass is not an upgrade until the Roblox store page for this universe says so. VIP servers are not enabled, so nobody is selling you a private shop.
If the shop is empty after a failed load, rejoin. Beta HUDs hide tabs. If it is still empty, you are looking at a client that has not streamed the UI—do not install a ‘shop unlocker’.
Spend like a mechanic. One destruction row, a handful of house dives, a note. Then either buy control or stop. The items hub will still be here when Maddorith adds a name worth a heading of its own. Until that publish, this page is the whole catalog, and that is honest.
If two friends compare shops and see different rows, do not assume a secret pass. Beta clients desync after a publish. Rejoin once, then compare again. If the row still exists on only one account, write it down and retest tomorrow before you rewrite the upgrade planner. A one-night mismatch is a loading bug more often than it is a legendary drop. If it persists for two sessions, treat it as a real row and bucket it.
Frequently Asked Questions
Quick answers to the most common Human Missile questions.
How many missile upgrades are there?
The live shop is small and still growing. Track rows by bucket—destruction, control, cosmetic—until official names stabilize.
Do upgrades change steering?
Only if the tooltip is a control row. Most early buys should change destruction. Camera skill still aims the missile.
Can I reset upgrades?
Official text does not describe a refund. Spend as if the first buy is permanent until a patch says otherwise.